

– Title in BR contained lower case conjunctions and I had to make a new version now. – Added usePalletWeightReduction configuration to reduce the weight of loaded pallets. – Pallets are now also recognized if they are not directly of the “pallet” type. – Extension of the selectable cargo can now be done with mods via script. Unfortunately, an error in the icon and since many people get annoyed by this, if there is something in the log about errors because of icons, a corrected version – Added second keybinding to toggle backwards through load type list (default: Shift + Y) – Bale identification simplification for better mod compatibility – Expanding the longitudinal pattern to load additional objects across behind if there is enough space

– Fixed Lua error when triggers do not correctly report the deletion of a loading object – In the case of round bales, only a square check is carried out to determine whether there is space, because the engine cannot do this round and rotating the test area itself depending on the cardinal point does not work – The pallet weight is now restored correctly when unloading – Cotton square bales can now be loaded (base game bales will cause log warnings with ratchet straps, just don’t ratchet them) – 120 bale stacks can now be loaded as 240 bales – Inserted special sizes of the Platinum DCL pallets as a separate load

– Platinum DCL pallets with LS22 standard Euro pallet size can now also be loaded as such – Palette from Pump&Hoses added as a separate load – Renamed modIcon.dds to icon_mod.dds because of change of Giants Guidelines – Platinum DLC palette sizes can now also be used for other palettes when the Platinum DLC is active When the warning occurs, the entire log should be posted to the autoloader’s Discord channel. – Worked around unload lua error and added log entries. – Enabled collision for joint when loading based on the ratchet straps from patch 1.8 – Loading area can now have different sizes per load – Bales and pallets are only loaded when they are no longer attached to another Attacher – Problem with too fast loading at the new object storages fixed with adding adelay on load (If bigbags were activated, load has to be approached again) – Revision of pickup collisions for AI traffic. – Bales are now only recognised if they are registered – Vehicles equipped with the autoloader now have stronger straps. Everything is held virtually as long as the loading process is active, which should improve loading in the field. – When loading on an AL, the loaded objects are taken out of the loading list for the other ALs (fix for Giants Trigger error). – A selection of loadable objects is displayed in the purchase menu. – By configurable key (default CTRL+ALT+Y) the load can be selected automatically based on what is in load range – Added LoadHeightOffset for pallets whose origin is not under the pallet – Improved translations in different languages
